Alpha 3 is released


Head on over to the main page @ https://theretroprogrammer.itch.io/3d-deathchase-for-msx

Alpha 3 Notes

This release contains some tidying, some polish and is more along the lines of the vision for an MSX version.

  • Improved missile by using multiple colored sprites.
  • Fix for end of sector 'hang' whorizon-basedased enemies are on screen
  • Fixed the distant biker colors so they match the nearer ones (and recolored all of the bikers so they don't look like Santa)
  • Animated tank tracks
  • Updated Helicopter gfx and animation
  • Improved colors in debris animation.
  • Improved debris effect
  • Fixed debris sprites 'wrap around'.
  • Missile sound effect no longer repeats if you hold down the fire button
  • The tank colors are no longer very 'creative' (there were placeholder).
  • Tank and Biker background explosion fixed so it no longer flashes with the border when you collide with a tree
  • Wipe the bullet sprites when you crash.
  • Helicopter was too fast
  • The Helicopter blew up one line above what it should have.
  • The Helicopter and Tank were appearing too frequently.
Known Issues
  • There is a bug where if your missile collides with a biker after you crash, you get the kill...but I kinda like it.  Left it in for now.

There is more to come.

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