Alpha 3 is released
Deathchase » Devlog
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Alpha 3 Notes
This release contains some tidying, some polish and is more along the lines of the vision for an MSX version.
- Improved missile by using multiple colored sprites.
- Fix for end of sector 'hang' whorizon-basedased enemies are on screen
- Fixed the distant biker colors so they match the nearer ones (and recolored all of the bikers so they don't look like Santa)
- Animated tank tracks
- Updated Helicopter gfx and animation
- Improved colors in debris animation.
- Improved debris effect
- Fixed debris sprites 'wrap around'.
- Missile sound effect no longer repeats if you hold down the fire button
- The tank colors are no longer very 'creative' (there were placeholder).
- Tank and Biker background explosion fixed so it no longer flashes with the border when you collide with a tree
- Wipe the bullet sprites when you crash.
- Helicopter was too fast
- The Helicopter blew up one line above what it should have.
- The Helicopter and Tank were appearing too frequently.
Known Issues
- There is a bug where if your missile collides with a biker after you crash, you get the kill...but I kinda like it. Left it in for now.
There is more to come.
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Deathchase
Homage to the Spectrum classic with an improved version for MSX.
Status | In development |
Author | The Retro Programmer |
Genre | Action |
Tags | 8-Bit, MSX, Retro, ZX Spectrum |
More posts
- ColecoVisionJan 10, 2023
- Alpha 2 is releasedDec 08, 2022
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